Why PC is better than a console?

There’s something so comforting about using a computer, particularly one that doesn’t regularly crash and burn, that you don’t see a console in the wild very often. As someone who’s worked on both PC and console projects over the years, I’m lucky enough to have played both very different games. The Question Why PC is better than a console? is quite common. Best PC Design Store is a platform that also explains computers.

We always need to remind ourselves that not every project needs the platform holder’s blessing to make it to store shelves, or the time and money to make it. That’s the case for almost all games, even the most ambitious and innovative. And that’s why, even though PC’s market share is much, much smaller than its console counterparts, it’s a console’s worst nightmare.

When I worked at Microsoft and Xbox, PCs were rarely the main focus of the company’s focus, and that’s still true today. At Xbox, PC was often used as an afterthought. It was mostly used for programmers to test their programs and for game developers to use as a testing platform. On the PC side, devs used it to try out weird things, push the boundaries, and work on weird little game ideas that never made it to the console.  

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Nowadays, we see the opposite: Sony and Microsoft, eager to push the boundaries and make the games they believe the console fanbase deserves, are embracing the PC as a console’s true main competitor.

I try to explain to you Why PC is better than a console?

It’s easy to look at PC’s share of the market and assume that, at this point, it’s finished. But it’s far from it. The PC platform has had a long time to develop, and its current state of it shows that much.

Steam has become the main way gamers purchase, download, and play games, with gaming studios taking advantage of the storefront to make better games than ever. A large selection of the best games ever released is available, and the sheer number of great indie games has grown exponentially in the past few years.

If you look at the state of the PC, it’s difficult to deny it’s ready to be the primary platform for the games that console developers have spent the last couple of decades exclusively developing for.

But PC’s biggest advantage over the console is the amount of room it allows for developers to experiment with how their games are built. A game on PC could have different models to handle all sorts of graphical effects, different storage formats, and different framerate options.

It’s possible to hit 60 frames per second on PC with more complicated and expensive tech that forces developers to think outside the box when it comes to trying to hit the mark. The console is in a very similar position, but because the constraints of the console business are so strict, the types of games we see on those platforms are often indistinguishable from each other. It feels like the PC is able to truly take advantage of its potential.

People say that console is all about playing the same game for a few years, and they say it with such conviction that I wonder if they don’t also believe that I could totally eat a 12-course meal in under three hours.

The truth is that console development takes an unbelievably long time because it has to take a long time. It took several years for any sort of console to come out of the technology labs of its consoles’ makers. The difference now, compared to 15 years ago, is that the cost of development has come down dramatically, so companies can spend more time and effort on their games.

More importantly, the competition is fierce. A big part of the reason that the consoles are being so aggressive with their games lately is to compete with the increasing number of cheap PC games on Steam.

No one company controls the market in the way it did, say when the first Xbox was released. Now, there are multiple players battling it out with similar devices for your dollar, and those prices aren’t what kept consumers from buying consoles in the past.

The constant “console war” between Sony and Microsoft has left most of the market wide open for any of the other smaller hardware makers, and the number of people playing games on PC has dramatically increased in recent years.

So why isn’t it more obvious that the PC is now the natural fit for the type of gameplay most consoles are designed for? One word: experimentation. When it comes to experimentation, consoles aren’t built for it, and it’s easy to see why.

In a sense, the lack of experimentation on consoles has made a return to the “console is all about playing the same game for a few years” point of view fairly easy. As long as a developer is given the budget to spend on a few months or a year’s worth of development time (depending on the game), they can pretty much have the same experience for a couple of years with the latest console.

But that isn’t how games are supposed to be made. They’re supposed to be about growing and expanding to reflect how the market changes, not stagnating and looking out for the comforts of familiarity.

For the kinds of games console makers are usually building, most of the work is done before the game is even built, as they have to figure out everything from the name of the game, to its protagonist, to what the game actually does.

These are questions that, historically, were never asked before. They were all baked into the development of console games from the very beginning. Now, Why PC is better than a console?  is not difficult for you.

Hope You know the answer Now: Why PC is better than a console?

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Tom Austin
Tom Austin

I love Web Surfing. Writer. Blogger. Self-Believer.| I love to grab the latest news Knowledge and share the fresh dose of technology, lifestyle, travel, how-to’s, life lessons through the social platform and my blog. At my free time I love to read new things and write the post of my blog and share with my social locality. Check out the contents shared here bolebah and stay updated with the trends

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