Destiny 2: How to complete the best Xenophage Quest

Destiny 2: How to complete the best Xenophage Quest post thumbnail image

To begin the Destiny 2 xenophage Exotic Quest, you need to go to Sorrow’s Harbor. Whenever you’ve arrived at the Harbor, head into the pinnacle and continue through the passages until you arrive at a light in the focal point of the cavern.

Whenever you’ve hit this light, gaze upward and hop into the little passageway in the divider to one side. Follow this way until you arrive at a stage with a chest marker, ignoring the creepy pyramid crackstreams.con.

You’ll be flanked by four sculptures, two on each side. Your point is to light them in a particular request so a huge chest close by opens to click getfvid.

There are various mixes as per the local area, yet here’s one which worked for Datto: Upper Right, Bottom Right, Top Left, Bottom Right, Bottom Left, Bottom Right. Do this effectively and a chest will produce close by. Air out it to start the Xenophage journey. Instructions to finish Emergence and The Journey

To finish this piece of the Xenophage destiny 2mission you need to make a beeline for the Anchor of Light. There’s a particular structure you need to enter, in which, there’s a flaring circle you need to get. Whenever you have the sphere, you need to attempt to beat the odds lighting Lecterns covered up around the space in a particular request. You will have 60 seconds to light the primary Lectern, and this clock resets each time you do as such.

The primary Lectern is directly close to the sphere’s generate a point. For the following not many, this video by Isan (shared by Reddit client Komaric_) shows the specific course you need to take. In case you can’t watch the video, this guide made by Reddit client Dopmeister pinpoints every one of the Lectern’s areas. Whenever you’ve lit up every one of the Lecterns, you’ll get the following Quest Step of The Journey.

Step by step instructions to get the four Path Fragments

To finish this piece of the mission, you need to visit every one of the Lost Sectors on the Moon, clear them of adversaries, plunder the chest and continue out of the left way. As you leave, watch out for weird Hive images on the dividers. It’s these images you’ll have to shoot in a particular request to produce a chest, which – you got it’s anything but a Path Fragment.

For this piece of the Quest, you’ll initially have to address Eris Morn in Sanctuary. She’ll give you another journey “The Deepening Wake”, which you’ll have to finish to access the Pit of Heresy Dungeon.

To finish The Deepening Wake, you need to Open a Tier III+ Chest at the Altars of Sorrow, and Defeat 20 Nightmares at the Altars of Sorrow. To do this, travel to Sorrow Harbor and search out Nightmares.

Whenever you’ve assaulted one, this will trigger an Escalation Protocol-Esque wave-clearing movement in which you’ll have to crush a specific measure of Nightmares before the check runs out. Overcoming foes adds time to the clock, so it’s significant you clear waves just as the spotlight fires on the Nightmares.

At the point when you’ve ticked this journey off, talk with Eris Morn and you’ll approach the Pit of Heresy Dungeon which has a suggested Power Level of 940 for more information to click here bitdownloader.

Mass of Doorways

Along these lines, head into the Dungeon and complete the principal experience. You’ll go to a scaffold that leads into a mass of entryways.

Post for the entryway without a little emblem on it to the upper left of the divider. You should bounce up into it, stroll to the furthest limit of the hall and cooperate with the image on the floor. This will allow you the “Revelation” journey step.

Dunking the Orb

Continue to the following experience and it’ll take you to a room with a Pariah Ogre. Focus on the precipice side on the left of this room, and dropdown. Run along and lookout for a little plate. Remain on the plate and three stages will show up noticeable all around. Hop on these stages, arrive at the third, and get the sphere.

Hop back across with sphere close by, turn right, run along bluff edge, bounce up and follow the way to one side to the mysterious chief. There will be an entryway wherein you can dunk the sphere and advance the journey.

Battle the chief and you’ll be allocated a “fear”. These relate to one of the four components: Arc, Solar, Void, and Neutral. These images will show up on the base left of your screen. Whenever you’ve recognized which component you are, snatch the sphere from the focal point of the field and dunk it into the relating hub, which will be the image displayed on your UI.

This will give you a buff that will permit you to harm the manager with the natural weapon which compares to your fear.

Do this process again this cycle, rout the chief and get back to Eris Morn when you’re set. She’ll give you the Xenophage definition Exotic Weapon as an award – pleasantly done!

The Xenophage outlandish automatic weapon’s advantage, Pyrotoxin Rounds, permits it to shoot powerful touchy ammunition. The weapon was just witnessed for a couple of moments in past trailers (seen beneath). Presently, an outlandish mission will allow you to settle a couple of riddles on your excursion to acquire the weapon. The means have been tackled by Xenophage destiny 2 Raid Secrets people group on Reddit and accumulated by client Alex the Huntsman.

Destiny 2: Shadowkeep – Starting the Xenophage outlandish journey

First of all, you’ll need to acquire the Xenophage’s outlandish mission called “The Journey.” You’ll need to advance toward Eris’ sanctum on the moon (the one where every one of the apparitions of her dead fireteam individuals accumulate at whatever point you complete a week after week memory journey). In case you’re fortunate, blueberries would’ve opened the entryway as of now on the off chance that they’re doing missions. If not, quick travel to Sorrow’s Harbor and advance toward the passage of the Scarlet Keep. Make a left turn and follow the winding sinkhole where you started Destiny 2 beginners guide: Shadowkeep’s mission. There’s an edge that carries you to Eris’ sanctum.

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In this space sitting above the pyramid, you’ll spot four sculptures. You’ll need to make every one of them four light up. Communicating with specific sculptures may make the flares vanish, so I just did a touch of experimentation. At the point when every one of the four sculptures have been lit, a chest will bring forth that contains the Xenophage fascinating journey.

The Anchor of Light Puzzle

The Xenophage’s colorful journey will give you a couple of clues about “mooring yourself to the light.” There’s just one spot with that name and that is the Anchor of Light zone on the moon so advance there.

You’ll need to get the “light” (fire) from one of the structures and take it to different special stepped areas around the zone. Allude to the video underneath from YouTuber WoW Quests:

On the off chance that you’d like an overhead perspective on the zone, look at this picture politeness of Redditor Dopmeister:

Puzzle Anchor Of Light

Acquaint yourself with the areas of the raised areas that you need to light. You just have a moment before the fire disperses and kicking the bucket will likewise make you restart all along. Whenever you’ve lit the sixth and last raised area, you can associate with a Hive column close by to begin the subsequent stage.

The Lost Sectors Puzzles

The following fascinating mission step takes you to different lost areas on the moon. The objective here is to discover a divider board that has runic images on it in each lost area. You’ll need to shoot the images in arrangement to ensure that everything matches the primary image over the board. This will bring forth a chest that furnishes you with another section for the Xenophage.

The Pit of Heresy Dungeon

The last strides of the Xenophage intriguing mission will lead you to the new Pit of Heresy prison. To get to the action, you’ll need to finish an attunement mission from Eris Morn.

Note: If you actually need to access the Pit of Heresy prison, head here for subtleties on the best way to get to this part. On the off chance that you do have the prison previously opened, you can check our total Pit of Heresy prison guide.

We should proceed onward. In this way, when you finish the principal Pit of Heresy experience, you’ll at last wind up in a space with different entryways. The section can be found inside one of the upper entryways. Redditor Alex The Huntsman has added a picture underneath:

Puzzle Pit Of Heresy Puzzle 1

The following section is found during the outsider beasts experience. Don’t, under any conditions, total this experience by utilizing the unorthodox knight spheres to open the forcefield. This will lead you to the following experience inside the Chamber of Suffering and you will not have the option to finish the Xenophage part of the run.

At any rate, when you arrive at the beast experience region, make a left and follow the restricted way along the bluff. You’ll discover a Hive custom plate (with similar runic images). Enacting it will make stages generate. Get the light circle/fire toward the end.

Recall the part where you needed to light the special stepped areas in the Anchor of Light zone? Indeed, you need to do exactly the same thing here.

You’ll need to convey the fire and discover the raised areas around this enormous space. The special raised areas are directly close to one of the side entryways. From the entrance, look towards the right-hand fork. The entryway with the special raised areas is the fourth from the right.

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